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Writer's pictureLachlan Brown

Bug Fixes, Logo, and an announcement.


As promised I am back with a little update fixing a lot of the big problems Pre-Alpha 1.0 had. Be aware that it's still pretty much the same, it should just have less kinks now. Also, the game has a logo now! It's temporary, as I think it's a bit too noisy, but for now it's pretty good.

Changes:

- Added nameplates above players.

- Can quit the game at any time by pressing 'Esc'. - Added logo to executable.

- Join prompts are now hidden when a game is active, and unhide when it finishes.


Fixes:

- All non-UI text is more readable.

- Game should no longer get laggier after each run.

- Secondary ability charges no longer go down when the primary ability is used.

- Secondary ability is properly reset after a run.

- Fixed mismatch between internal player Mana Crystal count and UI Mana Crystal count (causing confusing win announcements).


The only bug I couldn't get around to fixing was the player using mouse and keyboard are able to veer slightly when using Ice Slide, whereas controller players cannot. I don't know how I'll go about fixing it, but let's hope I figure something out in the future. As always, feel free to give any feedback you have!



A New Challenge!

Alright, so I'm going to put a hold on Mage Mash for the time being, just for a little while. Because I'm going to be doing a challenge for myself. The reason being is that while I am getting the hang of Unreal, I feel like I still need to get more familiar in some areas. To do this, I'm going to remake 2 games from my Uni degree in Unreal 5 and give them a huge make over. These 2 games are:

I want to do each in a relatively short timeframe, though I know I'll probably regret it. For Dangerous Power, I'll give myself 2 weeks. And Unto Darkness, 3 weeks.


I want to remake these 2 because they were some of my more enjoyable games from my degree. Though Dangerous Power isn't much to look at right now, I feel it's gameplay loop is simple and effective. I'm hoping that with the Unreal makeover I'll be able to give it the love it deserves. As for Unto Darkness, I absolutely love the premise, and hate that the only build available is pretty broken. Though the team I worked with tried to do a quick patch to get it working, it's still far from perfect. I'm really excited to give Unto Darkness its makeover.


Before I get into the Remake Challenge as I'm calling it, I'm going to give myself about 1 week to learn Blender, as I think it's about time I learnt it. I used Maya throughout my degree and that's kinda come back to bite me, as now I'm no longer a student and don't have a license for it. Plus, I keep hearing amazing things about Blender, and it makes me pretty excited to try it. I'll use this week learning it, and maybe make a model or two for the upcoming remakes. I'll be trying to make as many original models as I can for the remakes, as I want them to have a more uniform look. Looks like I'll be in crunch mode for a bit!


For the Remake Challenge I'll also start a new devlog and create videos to document progress. The devlogs will be good for those wanting weekly updates, and the videos will be good for those that want the full overview of the remade game. I might even try and make a video before the start date to try and draw in more of an audience.


Timeline

24th of November - Start learning Blender.

30th of November - (Maybe) Post overview video.

1st of December - Start working on Dangerous Power remake.

8th of December - Post update on new devlog.

15th of December - Post final product on new devlog as well as download.

16th of December - Post video.

17th of December - Start working on Unto Darkness remake.

24th of December - Post update on new devlog.

1st of January - Post update on new devlog.

8th of January - Post final product on new devlog as well as download.

9th of January - Post video.


That's all from me today. I hope to see you in the future!

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